Homeworks
Homework #1: ODE's and
particle dynamics
Homework #2: Collision detection
between rigid bodies
Homework #3: Rigid body
simulator
Class Presentation: Facial Animation Synthesis
Homework #3: Rigid body
simulator
Class Presentation: Facial Animation Synthesis
I am giving a talk on some recent research in face animation. I will be presenting two papers:
- "A Morphable Model For The Synthesis Of 3D Faces" Volker Blanz, Thomas Vetter, Siggraph 1999, Computer Graphics Proceedings
- "Speech Animation using Viseme Space", G. A. Kalberer, P. Mueller and L. Van Gool, Vision, Modeling, and Visualization VMV 2002, 2002
Here are the presentation slides that I made for the talk in class:
- Overview and introduction to PCA [powerpoint]
- A Morphable Model for the Synthesis of 3D faces [powerpoint]
- Speech Synchronized Facial Animation in Viseme Space [powerpoint]
MREPS for Face Modeling and Animation
- Overview [html] [powerpoint]
Pulsk: Impulse based Stacking for Rigid Bodies
The purpose of this project is to investigate novel methods for simulation of rigid bodies that integrate well with stacking situations. This work focuses on impulse-based simulation techniques with physical interactions such as collision, contact and friction in relatively complex scenes: large number of stacked objects, sliding objects, highly dynamical scenes with non-convex bodies. We want the work to be applicable to real-time applications such as games, therefore we allow some small approximations in the algorithm. Nevertheless, this report will show that we have succeeded in keeping the algorithm as physically correct as possible.