Homeworks

Homework #1: ODE's and particle dynamics

Homework #2: Collision detection between rigid bodies

Homework #3: Rigid body simulator

Class Presentation: Facial Animation Synthesis

I am giving a talk on some recent research in face animation. I will be presenting two papers:

Here are the presentation slides that I made for the talk in class:

MREPS for Face Modeling and Animation

Pulsk: Impulse based Stacking for Rigid Bodies

The purpose of this project is to investigate novel methods for simulation of rigid bodies that integrate well with stacking situations. This work focuses on impulse-based simulation techniques with physical interactions such as collision, contact and friction in relatively complex scenes: large number of stacked objects, sliding objects, highly dynamical scenes with non-convex bodies. We want the work to be applicable to real-time applications such as games, therefore we allow some small approximations in the algorithm. Nevertheless, this report will show that we have succeeded in keeping the algorithm as physically correct as possible.